

It would have been 1/65 before the change. As of yesterday's change, an MVP with 60% of the contribution towards the fight would have a 1/79 chance to receive one of the uniques.So how does this all play out in practice? Here's an example: The MVP bonus provides a 10% boost to regular loot and the chance of getting a unique drop.This player will get Big Bones in addition to any other drops. There's an additional bonus in place for the player who contributed most (the MVP).The chance of receiving a unique from Nex is the same, but both players have half the chance. If two players are in the room and both have contributed 50% to the fight, they'll each have a 1/53*2 chance to get a unique drop.Nexling is based on 1/500, rolled independently from the Unique Table listed above. Torva Armour: 2/12 for each individual piece of the armour set.Once you successfully hit the Unique Table, you'll roll again for a specific unique, based on the ratios below: 1/53 per kill, divided among players based on contribution.1/43 per kill, divided among players based on contribution.So, in good faith (and to debunk any incorrect numbers out there!) here are the unique drop rates for Nex: While we believe that adjusting the drop rates was the right decision, we agree that we could have communicated the change much better. As some of you have rightly pointed out, the lack of detail appeared to some as being dishonest. In hindsight, we should have been clearer from the start about the changes we were making, and WHY we were making them. However, the big difference this time around was that community crowdsourced data is now readily available, and you're all able to get a rough idea of how things work behind the scenes - especially when it comes to drop rates. We generally do adjust drop rates for new content, and the information we provide in newsposts is typically vague unless drop rates have been revealed. Our data showed that players were able to defeat Nex much faster than we anticipated, and the Loot Table changes were made to reflect the faster kill speeds. This can range from fixing bugs, altering mechanics, or indeed, finetuning drop rates after reviewing how players interact with the content. To clarify - we always make week-one changes to PvM encounters. Since then we've seen a lot of discussion surrounding one particular change: the Loot Table adjustments. Following the release of Nex, we've made early changes based on what we observed in its first week.
